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PS5 first · 32 incoming · updated 4 Nov 2026

Game Watchlist

Immersive sci-fi, solo-friendly RPGs, dark fantasy, high-style action, and optional PvE co-op. Buy the worlds that matter; wait on the rest.

Scope. Unreleased games, future PS5 versions, and open purchase decisions. Already-released titles stay in Reference as comparison points, not as things to buy again.

Next decisionOff The Grid27 Dec – 15 Jan 2027 · T-53 days
Committed7 of 32preordered or likely purchase
Blocked25 of 32waiting on something before a call
No firm date24 of 32soft window or none announced

Incoming

Bar width shows how firm the date is — a tick is a confirmed day, a wide bar is a whole year of guesswork. Open a row for its blockers and buy condition. Counts are totals per filter; use your browser's find to search.

Oct2027AprJulOct2028AprJulOctNOW
  • WATCH

    The Witcher 3: Songs of the Past

    2027~12-month windowPaid expansion for The Witcher 3, first new content since Blood and Wine. A new region, Letten, pitched as rural idyll over something much worse.FitRelease dateRemaster combatPS5 confirmed
    Decision
    Undecided
    Buy when
    Downstream of the remaster. Play the combat rework first — if the game finally feels good to fight in, this is an easy buy on the strength of Blood and Wine; if it does not, no expansion fixes that.
    Lanes
    Solo ARPG and dark fantasy
    Studio
    CD Projekt Red with Fool's Theory
    Evidence
    The Witcher 3
    Source
    Checked against cdprojektred on 2026-11-04. Check →
  • WATCH

    Satisfactory: Core Values

    TBAunscheduledFirst paid expansion for Satisfactory: a handcrafted underground map entered from one point on the surface, with new resources, biomes, creatures and a story. Belts and pipes only down there — no vehicles, no trains, no blast mining.FitRelease datePricePS5 confirmed
    Decision
    Undecided
    Buy when
    195 hours on the base game settles the interest; this is more of the benchmark, not a new bet. The open question is the constraint: rail is how a large factory scales, and taking it away is either the point or the friction. PS5 is named for a day-and-date launch, and existing saves qualify once Space Elevator Phase 1 is done. Nothing to decide until a date and a price.
    Window
    Revealed 29 Sep 2026 at the Big Break Showcase; Coffee Stain's own release says "the official launch date for 'Core Values' is yet to be announced". A Q&A has since said "not in 2026, but hoping to get it out soon afterwards", which rules a year out without announcing one, so no window is drawn from it. No price yet
    Lanes
    Big worlds and systems
    Studio
    Coffee Stain Studios
    Evidence
    Satisfactory
    Source
    Checked against coffee-stain on 2026-11-04. Check →
  • OWN

    No Rest for the Wicked

    Mar 2027T-4 monthsPrecision ARPG / Souls-like. A slower, more tactile complement to Diablo IV rather than a replacement for it.FitPriceCross-savePS5 performance modePS5 confirmed
    Decision
    Owned elsewhere
    Buy when
    Does a second copy buy anything beyond Steam ownership? Check PS5 price, performance mode, and whether cross-save carries progress. A Steam Machine would answer this by removing the question — the copy already owned becomes playable on a TV — so if one is close, there is a good case for simply waiting rather than buying twice. Jan 2027 is when this gets answerable: pre-orders opening puts a price on it.
    Window
    PS5 version; already owned on Steam. Moon Studios delayed 1.0 out of Oct 2026 on 2026-09-01 — a month, not a day. PS5 pre-orders open Jan 2027 with a Founders Pack; Xbox and Switch 2 follow later
    Lanes
    Solo ARPG and dark fantasy
    Studio
    Moon Studios
    Evidence
    Diablo IV · No Rest for the Wicked (Steam)
    Source
    Checked against moon-studios on 2026-11-04. Check →
  • WATCH

    Cinder City

    TBAunscheduledOpen-world third-person MMO tactical shooter in a ruined near-future Seoul. Solo missions plus co-op PvE, dungeons, bosses, raids. Not a dialogue RPG.FitRelease dateReviewsSolo viabilityController feelPS5 unconfirmed
    Decision
    Undecided
    Buy when
    The monetization question is answered: buy-to-play at an undisclosed price, with a cosmetic store and a battle pass after launch — a shape to judge, not a blocker any more. What is left is whether solo missions stay viable, whether PvE keeps rewarding without raiding, and how it feels on a controller, none of which a PC alpha will settle.
    Window
    The H2 2026 window is gone, and NC took it off themselves. In a 8 Sep 2026 interview, NC America's Daniel Lafuente and BigFire CEO Jae-hyun Bae say the launch is PC first with "console versions introduced later", that the alpha is targeted for Q4 2026 with a beta after it, and that no launch date for PC or console was disclosed. An alpha cannot sit inside the launch window it precedes, so the bar comes off rather than being redrawn — and PS5, still never named, is now explicitly behind PC by an unstated amount. Checked 2026-08-28 against NCSOFT's own Korean announcement and the Korean PlayStation Store, which had no listing under 신더시티 or Cinder City
    Lanes
    Cyberpunk and future cities
    Studio
    BigFire Games
    Evidence
    World of Warcraft · Tom Clancy's The Division 2 · Ghost Recon Wildlands & Breakpoint · Anthem
    Source
    Checked against ncsoft on 2026-11-04. Check →
  • BUY

    Forza Horizon 6

    26 Jan 2027T-83 daysOpen-world racing. Filed for a long time as a palate cleanser between RPGs, which 278 hours in Gran Turismo 7 does not support — driving is a lane of its own here, and this is the arcade end of it. Forza Horizon 5 ran long on Xbox and its PS5 port was passed over on purpose to wait for this one, so the interest is already proven.Fitnothing blockingPS5 confirmed
    Decision
    Likely purchase
    Buy when
    Decided — buy at launch. About 16 hours on a borrowed Xbox (level 64, over 50 cars) has already answered whether it holds up, so this no longer waits on a sale.
    Window
    Dated 8 Oct 2026 with a preorder trailer, and the year did not hold: forza.net now reads "Forza Horizon 6 is coming to PS5® on January 26, 2027; pre-order now on the PlayStation Store", and the store lists 26 Jan. Premium Edition plays five days early from 21 Jan. Preorders are open at $69.99 Standard, $99.99 Deluxe and $119.99 Premium. The 2026–2027 widening after Tokyo Game Show passed it over was the right call — "later this year" was the developer's word and it slipped anyway
    Lanes
    Big worlds and systems
    Studio
    Playground Games
    Evidence
    Forza Horizon 5 · Gran Turismo 7 & Sport · The Crew Motorfest
    Source
    Checked against forza.net on 2026-11-04. Check →
  • WATCH

    Falling Frontier

    2026~4-month windowHard sci-fi RTS where recon and logistics decide the fight rather than unit counts: designed warships, a procedurally generated star system, supply lines to cut and sensor shadows to sit in. PC Gamer's shorthand is The Expanse, which is the right register — a contact is a LiDAR smudge until it closes.FitPS5 versionRelease dateController feelPC only so far
    Decision
    Undecided
    Buy when
    PC-only, so the same route question as Light No Fire: GeForce Now works today and a Steam Machine would settle it outright. Then whether an RTS this detailed is playable on a pad at all, which is the harder half. Nothing to decide until a date or the demo shows up.
    Window
    The only date anyone has given is the developer's own 5 Nov 2025 post — "Falling Frontier's release has shifted to 2026" — and no month has been named since; the March 2026 dev update is combat design and the promised demo has not appeared. Steam still says "Coming soon". Hooded Horse frames the 2026 launch as early access on Steam, Epic and GOG. Window is the rest of the year the developer named, nothing narrower.
    Lanes
    Big worlds and systems
    Studio
    Stutter Fox Studios
    Evidence
    Satisfactory · Elite Dangerous
    Source
    Checked against stutter-fox on 2026-11-04. Check →
  • BUY

    Star Birds

    Q1 2027~3-month windowRelaxing factory builder from the Dorfromantik studio with kurzgesagt on the art: mine asteroids, wire up production chains, move the crew on to the next star system. Level-based and deliberately gentle rather than open-ended — the Satisfactory loop with the pressure taken out.FitEarly accessPS5 expected
    Decision
    Likely purchase
    Buy when
    Bought for the look, not the genre: the kurzgesagt universe is the reason, and it gets bought whether or not it holds a hundred hours, which is exactly why the fit stays at 2 and the commitment does not follow it. The only open question is when — it is playable today, so buy into early access on PC and Mac or wait for the 1.0 content. Toukana now plan PS5 for that 1.0, if everything goes to plan, so waiting may also settle the platform.
    Window
    Already out — early access since 10 Sep 2025 — so the window is 1.0, not the release. Toukana have settled their own disagreement: the presskit's "late 2026" now reads "The Full Release is planned for Q1/2027!", matching the 19 Aug 2026 Steam roadmap ("Star Birds Full Release: Q1 2027") and the early access FAQ's 16-18 months. Both also name consoles for the first time — "If everything goes according to plan, the 1.0 release will bring Star Birds to Nintendo Switch 2, PlayStation 5 and Xbox Series X/S" — hedged, and with no PlayStation Store listing yet, so PS5 is expected rather than confirmed.
    Lanes
    Big worlds and systems
    Studio
    Toukana Interactive
    Evidence
    Satisfactory
    Source
    Checked against toukana on 2026-11-04. Check →
  • PRE

    Grand Theft Auto VI

    Ultimate
    19 Nov 2026T-15 daysLarge-scale open-world modern crime sandbox and story experience.Fitnothing blockingPS5 confirmed
    Decision
    Preordered
    Buy when
    Nothing to decide — preordered and dated. The only thing left to watch for is a delay announcement.
    Window
    All platforms. Ultimate Edition preordered on PS5.
    Lanes
    Big worlds and systems
    Studio
    Rockstar Games
    Evidence
    Assassin's Creed Origins, Odyssey & Valhalla
    Source
    Checked against rockstar on 2026-11-04. Check →
  • TRY

    Ananta

    15 Jan 2027T-72 daysFree-to-play urban open-world anime action RPG. Free entry makes this a try, not a purchase decision.Fitnothing blockingPS5 confirmed
    Decision
    Sample, do not preorder
    Buy when
    Install it, play a few hours, decide from there. Do not preorder anything.
    Lanes
    Cyberpunk and future cities
    Studio
    Naked Rain
    Source
    Checked against netease on 2026-11-04. Check →
  • WATCH

    Fable

    23 Feb 2027T-4 monthsPlayground Games' open-world fantasy action RPG reboot. Big world and a lighter, more whimsical tone than the dark-fantasy lane.FitReviewsPS5 confirmed
    Decision
    Undecided
    Buy when
    Platform and date are settled, so the only open question is whether it is good. Wait for reviews and hands-on coverage of the open world and combat.
    Lanes
    Big worlds and systems
    Studio
    Playground Games
    Evidence
    Assassin's Creed Origins, Odyssey & Valhalla
    Source
    Checked against xbox on 2026-11-04. Check →
  • BUY

    Exodus

    7 Apr 2027T-5 monthsOriginal space-opera action RPG. Companions, romance, hard choices, and time dilation that changes the lives of the people you left behind.Fitnothing blockingPS5 confirmed
    Decision
    Likely purchase
    Buy when
    Decided — buy on sight. Nothing left to evaluate; 7 Apr 2027 is firm, so the only question is preorder or day one, and preorders are not open yet. Check PS5 performance at launch either way.
    Lanes
    Mass Effect-shaped sci-fi
    Studio
    Archetype Entertainment
    Evidence
    Mass Effect 2 & 3
    Source
    Checked against archetype on 2026-11-04. Check →
  • BUY

    The Expanse: Osiris Reborn

    Spring 2027~4-month windowThird-person squad action RPG. Ship crew, companions, romances, cover shooting, faction choices, grounded political sci-fi. The closest Mass Effect-shaped prospect on the list.FitRelease datePS5 confirmed
    Decision
    Likely purchase
    Buy when
    Watch for a firm date, PS5 performance, and confirmation that squad gameplay and companion writing are real systems rather than cutscene dressing.
    Lanes
    Mass Effect-shaped sci-fi
    Studio
    Owlcat Games
    Evidence
    Mass Effect 2 & 3
    Source
    Checked against owlcat on 2026-11-04. Check →
  • WATCH

    SPINE

    Summer 2027~3-month windowSingle-player cyberpunk gun-fu campaign — John Wick by way of Sifu. Focused and linear, not an open-world RPG.FitCombat depthCampaign varietyPS5 confirmed
    Decision
    Undecided
    Buy when
    Does the combat have enough depth to carry a full campaign, or is it one spectacular loop repeated? Wait for extended unedited play.
    Lanes
    Cyberpunk and future cities · Focused stylish action
    Studio
    Nekki
    Source
    Checked against nekki on 2026-11-04. Check →
  • BUY

    WARLOCK: Dungeons & Dragons

    2027~12-month windowThird-person dark-fantasy open-world action adventure. Weapons plus pact magic — the clearest gish / Magus fantasy on the list.Fitnothing blockingPS5 confirmed
    Decision
    Likely purchase
    Buy when
    Decided on the trailer alone, and the enthusiasm is real — the gish / pact-magic fantasy is exactly the pitch and nothing else on the list is aiming at it. The gameplay now exists — an eight-minute reveal at gamescom Opening Night Live on 26 Aug 2026, showing the magic used for combat, traversal and puzzles in Ravenloft's Darkon — but it is still one showing, with a year of development to run. Buy on sight if it ships as pitched. If the design shifts substantially this goes back to undecided rather than staying a buy, which is the risk a trailer-only decision carries.
    Lanes
    Solo ARPG and dark fantasy
    Studio
    Invoke Studios
    Source
    Checked against invoke-studios on 2026-11-04. Check →
  • WATCH

    No Law

    2027~12-month windowCyber-noir first-person shooter/RPG with immersive-sim ambitions. Likely smaller and denser than Night City, which is not necessarily a downgrade.FitScopePS5 confirmed
    Decision
    Undecided
    Buy when
    Wait for unedited gameplay, real dialogue and choice depth, controller responsiveness, and a confirmed scope before preordering.
    Lanes
    Cyberpunk and future cities
    Studio
    Neon Giant
    Evidence
    Cyberpunk 2077 · Deus Ex series
    Source
    Checked against krafton on 2026-11-04. Check →
  • WATCH

    Tides of Annihilation

    TBAunscheduledCinematic Arthurian dark-fantasy action adventure with a strong visual pitch.FitRelease datePS5 confirmed
    Decision
    Undecided
    Buy when
    Strong trailers, unproven moment-to-moment combat. Wait for hands-on coverage.
    Window
    Still no announced date. A developer roundtable has called 2026 tentative, but that is not an announcement and no window is drawn from it
    Lanes
    Solo ARPG and dark fantasy · Focused stylish action
    Studio
    Eclipse Glow Games
    Source
    Checked against wikipedia on 2026-11-04. Check →
  • WATCH

    Metro 2039

    4 Feb 2027T-92 daysStory-led post-apocalyptic first-person shooter.FitReviewsPS5 confirmed
    Decision
    Undecided
    Buy when
    Dated and shown: 4 Feb 2027, with ray tracing on base PS5 rather than Pro only, which is the part that matters — a 60fps performance mode is there too, but the quality mode is the one that will get played. 4A confirm a solo, story-driven FPS, so nothing here rides on multiplayer. Series pedigree carries most of the case and reviews carry the rest; preorders are open now and there is still no reason to be early.
    Window
    Dated at the 3 Sep 2026 State of Play alongside the first console gameplay. 5 Feb in some territories including Asia, Australia and New Zealand. Preorders opened in October 2026 — Deep Silver's page now says "Pre-orders for METRO 2039 are now open", across Standard, Deluxe and Collector's editions
    Lanes
    Focused stylish action
    Studio
    4A Games
    Source
    Checked against deep-silver on 2026-11-04. Check →
  • WATCH

    ZOOPUNK

    TBAunscheduledThird-person action RPG from TiGames, a prequel to F.I.S.T.: Forged In Shadow Torch. Torch City on the brink of revolution, three playable animal leads with fighting styles built off their species, and the studio's usual very strong art direction. The Xbox Store listing calls it team-based co-op PvE and rates it for online co-op of two to four.FitRelease dateRPG systemsSolo viabilityPS5 confirmed
    Decision
    Undecided
    Buy when
    F.I.S.T. was a metroidvania and TiGames say this one deliberately is not — so the open question is whether "action RPG" means real progression and build depth or just a combo tree. The co-op listing cuts both ways and nothing has said which: two to four players is the Division 2 shape if it plays solo and a party requirement if it does not. Wait for a date and for hands-on coverage that answers both.
    Window
    Revealed Nov 2025, shown again at Gamescom ONL on 25 Aug 2026, still undated. Aggregators list 2027 and none of them sources it: TiGames' own Gamescom press release says only that it "will launch on PC and console, with additional details set to be announced in the near future", the Xbox Store listing shows no release date, and there is no Steam page at all — it cannot be wishlisted there. PS5 is confirmed on the developer's own reveal announcement, which named the platform and no year
    Lanes
    Focused stylish action
    Studio
    TiGames
    Source
    Checked against tigames on 2026-11-04. Check →
  • BUY

    Dust: Origins

    Early 2027~4-month windowJoe Madureira / Airship Syndicate original dark sci-fi action-horror and prison escape. The art direction alone puts it in range.Fitnothing blockingPS5 unconfirmed
    Decision
    Likely purchase
    Buy when
    Madureira's line is the whole reason, so gameplay footage stopped being a gate and the decision is not waiting on anything. What is still open is where: Steam-first with no console named, so a PS5 version if one lands and the Steam Machine route if it does not.
    Window
    The studio's own words, and the widening to 2027 on 30 Oct was wrong. The 25 Aug reveal release says "Coming to PC in 2027"; three days later Airship Syndicate's Kickstarter update #10, 28 Aug 2026, says "a release coming in early 2027" and ends the campaign "to put our full focus on finishing the game for PC release, which remains fully funded". Massively OP's 13 Oct report was six weeks behind it. The same post: "It's PC for now, but we have our eyes on console for a fast follow", and "It's fully single player". Steam still lists "To be announced" and the official site names no date
    Lanes
    Focused stylish action
    Studio
    Airship Syndicate
    Source
    Checked against airship-syndicate on 2026-11-04. Check →
  • WATCH

    Light No Fire

    TBAunscheduledHello Games fantasy exploration, survival, building, and multiplayer. The long-horizon survival game.FitPS5 versionRelease datePC only so far
    Decision
    Undecided
    Buy when
    Long-range watch — no window, and Hello Games have only ever said PC. "PS5 version" may not be the real blocker. A Steam Machine would settle it outright, and even GeForce Now is a route, but both need the controller setup sorted first — this is a survival-builder with hundreds of hours in it, which is the wrong place to discover the input never felt right.
    Lanes
    Big worlds and systems
    Studio
    Hello Games
    Evidence
    No Man's Sky
    Source
    Checked against hello-games on 2026-11-04. Check →
  • WATCH

    C-Beams

    TBAunscheduledTop-down space action RPG set in a black hole system mid-gold-rush: newtonian flight with retro burns, silent drifting and thruster work, sub-system targeting in the firefights, and a choice of mining, hauling, trading or shooting your way up the faction ladder. Singleplayer, and the ship handling is the game rather than a layer over it.FitPS5 versionRelease dateEarly accessPC only so far
    Decision
    Undecided
    Buy when
    The closest thing announced to the loop Elite Dangerous already proved here, so the interest is not the question — the route is. PC-only with no date and early access behind that, which is two gates before a decision is even available. Watch for a window; the flight model is the thing to judge when one appears.
    Window
    Hooded Horse picked up publishing on 26 May 2026 and named no year with it — early access on Steam and Epic, PC, Steam Deck and Linux, and Steam still says "Coming soon". First shown in 2024 and in development since, so the silence is not new. No date announced is the finding; no bar is drawn from it.
    Lanes
    Big worlds and systems
    Studio
    Distant Light Games
    Evidence
    Elite Dangerous
    Source
    Checked against hooded-horse on 2026-11-04. Check →
  • WATCH

    Quatiica Motorsports

    TBAunscheduledAnti-gravity racing on Earth in 2096: cyborg pilots across three classes, from alpine circuits to desert canyons to amphibious sprints. A small indie with its own soundtrack out already and a no-microtransactions pledge.FitPS5 versionRelease dateGameplay footagePC only so far
    Decision
    Undecided
    Buy when
    The trailer, art and music are what put it here, and the teaser is pre-rendered, so the handling is unseen. Gameplay footage is the first gate; then the same route question as the other PC-only rows, which a Steam Machine answers.
    Window
    Steam says "To be announced" and the official site names no year. Unreal Engine 5, with vehicle physics and shading still underway, so no date is the finding
    Lanes
    Focused stylish action
    Studio
    Quatiica Studios
    Source
    Checked against steam on 2026-11-04. Check →
  • WATCH

    NEO BERLIN 2087

    2028~12-month windowFirst-/third-person cyberpunk action RPG and detective thriller. Long-range watch.FitScopeGameplay footagePS5 confirmed
    Decision
    Undecided
    Buy when
    Same bar as No Law — unedited gameplay, real choice depth, confirmed scope. Far enough out that nothing needs deciding yet.
    Lanes
    Cyberpunk and future cities
    Studio
    Elysium Game Studio
    Source
    Checked against steam on 2026-11-04. Check →
  • WATCH

    Intergalactic: The Heretic Prophet

    TBAunscheduledThird-person sci-fi action adventure, and Naughty Dog's first new property since The Last of Us. Solo bounty hunter stranded on a lost planet, retro-futurist art direction, campaign-length rather than open world.FitRelease dateGameplay footagePS5 confirmed
    Decision
    Undecided
    Buy when
    One cinematic reveal in December 2024 and nothing since — no gameplay has ever been shown, and the 3 Sep 2026 State of Play passed without it. What Naughty Dog has confirmed finished is the cinematic shoot, which is the half of a Naughty Dog game nobody doubts; the half this row is blocked on has still never been seen moving. That is what holds it at 3: the pull is real, but there is no Naughty Dog game anywhere in Reference to say this shape of game lands here. Leaks describe a demanding, Souls-adjacent fight system, which would be the deciding question given the Witcher 3 lesson — but that is the same insider sourcing the mid-2027 date is rejected for, so it is something to watch for rather than something known. Wait for real footage.
    Window
    No window has ever been announced. Naughty Dog says only "currently in development for the PlayStation 5 console" and Sony's own product page lists the release date as "To be confirmed". Naughty Dog's official X account said on 1 Sep 2026 that the cinematic shoot has wrapped — first-party and dated, but a production milestone is not a date, so no bar is drawn from it. The widely repeated mid-2027 is an insider report, and the late-2027 variant is that wrap measured against The Last of Us Part II's mocap-to-release gap — arithmetic on someone else's schedule, not an announcement. Druckmann on Naughty Dog's blog, 28 Sep 2026: "we're going to be quiet for the rest of this year. In 2027, that changes. We'll fully reveal Intergalactic" — a reveal promised for 2027, not a release, so still no bar, and no footage before then
    Lanes
    Focused stylish action
    Studio
    Naughty Dog
    Source
    Checked against naughty-dog on 2026-11-04. Check →
  • WATCH

    Horizon Hunters Gathering

    TBAunscheduledThree-player co-op action in the Horizon world, built by Guerrilla themselves. A roster of fixed Hunters rather than Aloy, roguelite perks and builds, wave-survival and multi-stage mission modes, cross-play and cross-progression with PC, and a stylised cartoon look rather than the mainline games' realism.FitProject statusSolo viabilityMonetizationPS5 confirmed
    Decision
    Undecided
    Buy when
    Nothing to decide before December, when the reported review either produces a game or does not. The loop is not the doubt — co-op PvE with builds has five votes in Reference. Whether it survives the reboot, plays solo, and what "in-game purchases" means afterwards all are. It sits at 3 because both halves have a counter-example on file: Anthem's 266 hours ended when the studio walked away, and Horizon is the entry for a known quantity losing to a new thing — the PS5 re-release and Forbidden West both owned, both at zero.
    Window
    Announced 5 Feb 2026 with no date, and there still is not one. Bloomberg, 19 Aug 2026: Guerrilla has been rebooting it since June into a smaller co-op game with a story mode, with December the deadline to convince executives — a report, not a Guerrilla statement, so no window is drawn from it
    Lanes
    Focused stylish action
    Studio
    Guerrilla Games
    Evidence
    Horizon Zero Dawn · Destiny 2 · Anthem
    Source
    Checked against playstation-store on 2026-11-04. Check →
  • WATCH

    Alien Deathstorm

    Spring 2027~4-month windowFirst-person action horror on an off-world colony overrun by aliens and torn apart by a mega-storm. You play the engineer, solo or in two-player co-op. Rebellion's own IP, not the Alien licence, despite looking exactly like one.FitReviewsCampaign lengthPS5 confirmed
    Decision
    Undecided
    Buy when
    Already wishlisted, so the store will surface the date. Rebellion have been consistent about the genre — "action horror", "countless lurking horrors in a desperate fight for survival" — so that is the description of record. The Gamescom build showed the action half, a bug hunt in the Aliens mould rather than Alien's, but that is one mission they chose to show. Aliens being an all-time favourite is most of why this is a 4; Aliens: Dark Descent, bought and never started, is why reviews come before a preorder.
    Window
    Rebellion's own newsroom, 26 Aug 2026: it "launches in Spring 2027", PS5 included. Mar–Jun, not Q2 — "spring" is the word they used. Their Steam page still reads "To be announced", a stale listing rather than a competing claim
    Lanes
    Focused stylish action
    Studio
    Rebellion
    Source
    Checked against rebellion-news on 2026-11-04. Check →
  • WATCH

    Fragmentary Order

    TBAunscheduledHardcore sci-fi multiplayer shooter from Rant Gaming, led by Escape from Tarkov's Nikita Buyanov, who says it is unrelated to Tarkov or BSG. You remote-pilot a cloned body on contracts for the megacorp Core across a 2251 solar system, banking credits and faction reputation while trying to get out alive.FitPS5 versionSolo viabilityRelease datePC only so far
    Decision
    Undecided
    Buy when
    The setting is squarely in range and the loop is squarely not — this is the Arc Raiders objection with better art direction, which is what holds it at 2. The developers say it is "not strictly" an extraction shooter, and that is the one thing that could move it: a co-op PvE route with the PvP declinable is the Division 2 shape, and would change the score outright. The delayed gameplay deep dive is where that gets answered on paper — Off The Grid is where it gets answered for free, on a PS5, before this one ever needs a decision. PC-only either way, so a Steam Machine or GeForce Now is the route rather than a PS5 version.
    Window
    Announced 12 Apr 2026 with a CGI lore trailer; nobody has named a date since. The official site titles itself a combat simulator "on PC" and names no console anywhere, and neither did the September 2026 gameplay reveal. The full gameplay deep dive promised for later in September slipped: Buyanov on X, 1 Oct, says the 15-16 minute footage is "coming a lit bit later" alongside the Prime Batch start, and it has not aired as of 21 Oct. Buyanov on X, 20 Oct: "almost there", with no date and no platform. Cor3 is the publisher, and cor3.gg is both the in-fiction megacorp's terminal and the sign-up: a Prime Batch rank ladder the site's own strings pay in queue priority and profile cosmetics, not the starter gear the fan wikis describe. What it queues you for is a PC alpha, so it is no route past the console question
    Lanes
    Cyberpunk and future cities
    Studio
    Rant Gaming
    Evidence
    Arc Raiders · Tom Clancy's The Division 2 · Elite Dangerous
    Source
    Checked against rant-gaming on 2026-11-04. Check →
  • TRY

    Off The Grid

    27 Dec – 15 Jan 2027T-53 daysGunzilla's free-to-play cyberpunk "Extraction Royale", created by Neill Blomkamp — 60 players, squads of three, one large city map, cyberlimbs. In early access on PS5 since 8 Oct 2024 and playable now; the pending date is 1.0, not the launch.Fitnothing blockingPS5 confirmed
    Decision
    Sample, do not preorder
    Buy when
    Nothing is blocking it. It is free, it is on PS5, and it is installable tonight — which makes it the cheapest experiment on this list, the same move Battlefield 6 was meant to be for Modern Warfare 4 and never got played. The loop is the profile's stated anti-pattern, which is why it sits at 2 rather than on the strength of its art direction; playing it is what settles whether Arc Raiders was the rule or one bad fit. Do not wait for 1.0 to find out.
    Window
    Redated on the evening of 2 Nov, hours after the last check: Gunzilla's October report gives 1.0 as "27 Dec – 15 Jan", "over the holidays, into the new year", with October marked "originally planned", and @playoffthegrid posted "1.0 lands over the holidays" the same day. The report names no year; the new year it means is 2027. The bar is the report's range, no narrower. The FAQ still reads October 2026 on 4 Nov. Early access on PS5 since 8 Oct 2024 is unaffected — it is free and playable now
    Lanes
    Cyberpunk and future cities
    Studio
    Gunzilla Games
    Evidence
    Arc Raiders · Tom Clancy's The Division 2
    Source
    Checked against gunzilla on 2026-11-04. Check →
  • WATCH

    The Ascent 2

    TBAunscheduledA sequel to The Ascent, Neon Giant's isometric cyberpunk twin-stick shooter-RPG set in an arcology on Veles — gear and augmentation buildcrafting, a campaign playable solo or in four-player co-op, and city sectors detailed by hand by a twelve-person team. Nothing about the sequel itself has been described.FitAnnouncementPS5 unconfirmed
    Decision
    Undecided
    Buy when
    There is nothing to decide until a game exists; the row is here so a stated intention is on the record rather than rediscovered. The lane, the optional-co-op shape with a solo route through it, and the buildcrafting are all in range, which is what holds it at 3 rather than lower — but the first game is a twin-stick isometric shooter without the companion writing the 4s and 5s are scored on, and a sequel free to expand "into new genres" could land anywhere. No Law is the row that answers the real question first: whether Neon Giant at Krafton scale still builds cities to that density. Watch that, and revisit this the day a sequel is actually announced with a platform attached.
    Window
    Not announced, and the title is a placeholder — nobody has named one. Neon Giant's own fifth-anniversary post for The Ascent, 29 Jul 2026, says they have "massive plans for The Ascent franchise as a whole" and intend to fix the first game up "before expanding into new platforms, new genres, and future sequels". That is a stated intention with NO LAW ahead of it in the queue, not a reveal: no date, no platform, no description of the thing itself
    Lanes
    Cyberpunk and future cities
    Studio
    Neon Giant
    Evidence
    Tom Clancy's The Division 2
    Source
    Checked against neon-giant on 2026-11-04. Check →
  • WATCH

    The Division 2: Survivors

    TBAunscheduledMassive's survival expansion for The Division 2 — Washington, D.C. rebuilt as winter, with volumetric snow deep enough to slow you and hold your tracks, heat sources to navigate between, and nights that drop the temperature but shorten NPC sightlines. Loot, blocked paths and extraction points shuffle between runs, which are aimed shorter and more varied than Survival's 45-minute commitment, and each session is set to PvE or PvP by the player who starts it.FitRelease dateMonetizationGameplay footagePS5 expected
    Decision
    Undecided
    Buy when
    A declinable PvP toggle is what makes this a 4 where Off The Grid and Fragmentary Order sit at 2: it is the exact condition their rows name, offered on the one game that already proved the shape here across 830 hours, and Magnus Jansén has now said it twice from the stage. What Gamescom did not show is a second of it running — the footage was environment captured from the editor, no NPCs and no gameplay — so the loop underneath the weather is still unseen. The price of entry is open too: "expansion" rules out the standalone free-to-play the resellers list, but not what it costs on top of a game already owned. Nothing is decidable before the Closed Test, and the finding that would drop this to 2 is a PvE session other squads can override.
    Window
    Ubisoft has never named a date. The reveal, 22 Aug 2025, says only that Survivors "will bring an updated take on the survival extraction experience to The Division 2" and that development "is currently in the early stages" — the "coming in 2026" in that week's headlines was the press, not the publisher. The Gamescom 2026 panel a year on adds mechanics and a first look at the world and still names no date, no platforms and no price. Test sign-ups opened on 24 Sep 2026 with "Can participate on PC" and no dates — a test platform, not a launch list, so PS5 stays expected. The same day's first look was the Year 8 DLC, not this. Ubisoft's 13 Oct showcase recap still gives no test dates; the 22-26 Oct circulating since 28 Sep traces to no Ubisoft page, so it is not recorded as one. Reseller pages listing a standalone PC SKU are ahead of the developers, who call it an expansion
    Lanes
    Big worlds and systems
    Studio
    Massive Entertainment
    Evidence
    Tom Clancy's The Division 2 · Arc Raiders
    Source
    Checked against ubisoft on 2026-11-04. Check →
  • WATCH

    Divinity

    TBAunscheduledLarian's next RPG, back in Rivellon: turn-based on a new ruleset built for a video game rather than translated from a tabletop, with single-player and co-op both in. Pitched as their most ambitious yet.FitPS5 versionRelease datePS5 unconfirmed
    Decision
    Undecided
    Buy when
    The interest is settled by the studio's last game, and turn-based sidesteps the combat friction that stops dark fantasy here. What is not settled is when and where: Larian shipped Baldur's Gate 3 and Original Sin 2 on PS5, but have said nothing for this one, and a 2028-or-later launch could as easily mean PS6. Early access will be PC first. Watch for a platform announcement; there is nothing to decide before it.
    Window
    Revealed at The Game Awards 2025 with no date, no year and no platforms; divinity.com is a trailer and a press kit and names none of the three. Vincke has since called a 2026 launch "unlikely" and said early access comes first, as it did for Baldur's Gate 3 — the 2028 in guides is their estimate, not Larian's. Windows is the only platform anyone lists, by inference from Larian's history rather than an announcement.
    Lanes
    Solo ARPG and dark fantasy
    Studio
    Larian Studios
    Evidence
    Baldur's Gate 3
    Source
    Checked against larian on 2026-11-04. Check →
  • WATCH

    Starfinder: Afterlight

    Q1 2027~3-month windowSingle-player party RPG in Paizo's Starfinder universe: turn-based on the tabletop's three-action system, a crew of six companions across the Pact Worlds, and choices that shape them.FitPS5 versionEarly accessController feelPC only so far
    Decision
    Undecided
    Buy when
    Squarely the shape Baldur's Gate 3 proved, set in space, which is why it is here at all. The 3 is the gap between the shape and the evidence: a small studio against the bar Larian set, romance claimed only by Steam's player tags, and Act 1 for the next year. Then the route, the same as every PC-only row — and a cRPG is often built mouse-first, so pad feel is a real question, not a formality. The demo is the cheap answer once there is a way to play it.
    Window
    Early access, not 1.0, and it has slipped out of 2026. Epictellers on Steam, 16 Oct 2026: "We are moving the launch from Q4 2026 to Q1 2027. We need the extra time to address the feedback from the Demo." The store listing reads "Planned Release Date: Q1 2027" to match. The early access FAQ still says "approximately one year (until Q4 2027)", which now reads as a short stay or a FAQ not yet updated. Act 1 only at launch, about 10 hours of a planned 40-60. A free demo went up on 10 Sep 2026. Windows and Linux; no console version named
    Lanes
    Mass Effect-shaped sci-fi
    Studio
    Epictellers Entertainment
    Evidence
    Baldur's Gate 3
    Source
    Checked against steam on 2026-11-04. Check →

Nothing matches that filter.

By purpose

The same titles, grouped by why they are on the list. Largest group first.

Big worlds and systems9

Exploration, logistics, building, and long-term projects.

  • Satisfactory: Core Values
  • Forza Horizon 6
  • Falling Frontier
  • Star Birds
  • Grand Theft Auto VI
  • Fable
  • Light No Fire
  • C-Beams
  • The Division 2: Survivors

Focused stylish action9

Campaign-length, high-style, no open world required.

  • SPINE
  • Tides of Annihilation
  • Metro 2039
  • ZOOPUNK
  • Dust: Origins
  • Quatiica Motorsports
  • Intergalactic: The Heretic Prophet
  • Horizon Hunters Gathering
  • Alien Deathstorm

Cyberpunk and future cities8

Dense near-future cities, neon, noir. Benchmarked on Cyberpunk 2077 and Deus Ex.

  • Cinder City
  • Ananta
  • SPINE
  • No Law
  • NEO BERLIN 2087
  • Fragmentary Order
  • Off The Grid
  • The Ascent 2

Solo ARPG and dark fantasy5

Deliberate combat, buildcrafting, and worlds that reward patience.

  • The Witcher 3: Songs of the Past
  • No Rest for the Wicked
  • WARLOCK: Dungeons & Dragons
  • Tides of Annihilation
  • Divinity

Mass Effect-shaped sci-fi3

Ship crew, companions, romance, squad missions, faction choices.

  • Exodus
  • The Expanse: Osiris Reborn
  • Starfinder: Afterlight

What tends to land

The taste map every row above is scored against.

Strongest pull

Immersive sci-fi, Dune, open-world discovery, solo-friendly RPGs, companion and romance writing, stylish art direction, buildcrafting.

PvP

PvE is strongly preferred. Extraction hostility and griefing read as friction, not as a feature.

Best online fit

Optional co-op PvE, solo progression, persistent worlds with a non-PvP route. The Division 2 at 830 hours is the proof, not the theory.

Combat friction

The Witcher 3's combat was a real obstacle, not a minor gripe. Demanding or fiddly melee is the one thing that has blocked an otherwise perfect-fit game, so treat "how does it feel to fight in" as a first-order question on anything dark-fantasy rather than a detail to sort out after buying.

Frames vs fidelity

Quality over frame rate. 60fps is not a must-have — the higher-fidelity mode is the default choice, and occasional choppiness is accepted as the price of it. So "has a 60fps performance mode" is not a buying point and "drops frames in places" is not a blocker; what matters is what the quality mode looks like. Ray tracing on a base PS5 is worth more here than a locked 60.

Reading the hours

PlayStation is the default count, and it splits by generation: 4986 hours on PS5 and 2295 on PS4. Where an Xbox figure is named it comes from a partial record recovered later — 2409 hours across thirteen rows but twelve titles, since Elite Dangerous appears once per gamertag — which is not the whole of the Xbox years: everything before it, separate runs of the same games elsewhere, and World of Warcraft, which dwarfs the lot, are still outside these numbers. Treat every total as a floor, not a measurement; Hours played draws the whole record.

Premium editions

Reasonable for personally meaningful worlds such as Dune. They do not replace confirming that a new genre's core loop is actually fun.

Art direction

A look is a buying reason by itself, and the two standing cases are looks rather than fandoms: kurzgesagt's flat-vector universe and Joe Madureira's comic line. It moves the commitment and never the fit — Hours played is the check, with Battle Chasers: Nightwar at 2 hours and Darksiders Genesis at 1, both bought for how they look and barely played. The limit is an objection: Fragmentary Order and Off The Grid are in range on art and sit at 2 anyway, because a look does not answer a loop the profile rules out.

The PC-only route

"No PS5 version" is not automatically the end. GeForce Now works today; the cost is not streaming quality but the controls, which never felt right after Xbox. A Steam Machine is on the waitlist — Valve shipped from 30 Jun 2026 and on 30 Jul set the end of 2026 as its target for clearing the reservation queue. A waitlist is only drawn on after that queue empties, so the date is still genuinely unknown, and the purchase email gives 72 hours before the slot moves on. If one arrives it answers both halves at once: the Steam library runs natively, and Steam Input is the proper fix for the controller problem rather than a workaround. Until then treat PC-only as reachable but unresolved.

Library

What this list actually pulled the trigger on, newest first. The countdown and the timeline bar are gone because both are settled; what is left is how it was bought and whether the fit held up.

  • PRE

    The Division 2: Echoes of Central Park

    3 Nov 2026acquiredStory expansion set in Central Park and the Upper West Side, told as a flashback, with three recruitable companions — sniper, protector, assault — six new skill variants, the Ratel exotic and a new gear set. The endgame starts you hunted in the park without GPS and earns the tools to turn it around.Fit
    Decision
    Preordered
    Bought because
    More of the 830-hour benchmark, which settles the interest outright; nothing about it needed the reviews. Companions are the new variable, and the one thing the base game never offered — the same appetite the 4s and 5s on the Mass Effect lane are scored on.
    So far
    Started 3 Nov, launch day, and the first verdict is "amazing". Not yet recorded: how far in, whether the companions carry the story, and whether the hunted-survivor endgame keeps rewarding once the campaign is done.
    Released
    3 Nov 2026
    Lanes
    Big worlds and systems
    Studio
    Massive Entertainment
    Evidence
    Tom Clancy's The Division 2
  • TRY

    Cairn — On the Trail: Deep Water

    30 Oct 2026acquiredFree DLC for the survival climbing game: three new locations, smaller than Mount Kami, deep-water soloing where a fall lands in the sea, and Marco playable with his own climbing style. Climbs now run on a limited energy budget that effort and mistakes drain.Fit
    Decision
    Sample, do not preorder
    Bought because
    Cairn is owned on PS5 and sits at zero hours, so this costs nothing and asks nothing until the base game has been started. The DLC is not the question; Mount Kami is.
    Released
    29 Oct 2026
    Lanes
    Focused stylish action
    Studio
    The Game Bakers
  • OWN

    The Witcher 3 — Remastered

    29 Sep 2026acquiredRemaster of a game already owned, on the PS4 version. Visual and performance work, but the relevant part is the combat pass — enhanced combat, reworked signs, a skill tree revamp, improved traversal and new finishers.Fit
    Decision
    Owned elsewhere
    Bought because
    Combat was the friction the first time round, and this is a second attempt at the game with that specific thing rebuilt — and a direct read on how Dawnwalker will feel. It was expected to be free; the PS4 copy did not qualify, so it was bought on launch day. Early reviews call the combat refined rather than reinvented, which is the question playing it answers.
    Released
    29 Sep 2026
    Lanes
    Solo ARPG and dark fantasy
    Studio
    CD Projekt Red with Yigsoft
    Evidence
    The Witcher 3
  • PRE

    Dune: Awakening

    Ultimate
    16 Sep 2026acquiredOpen-world survival action RPG. Arrakis, base-building, vehicles, water logistics, optional PvE path. The premium edition is defensible here because the world itself is the point.Fit
    Decision
    Preordered
    Bought because
    Ultimate preordered, so the edition question is settled. Still worth checking PS5 performance and controller/UI reviews at launch, and the practical terms of PvE progression and Deep Desert access — now to know what to expect rather than whether to buy.
    So far
    59 hours by 29 Sep, twelve days after starting on the head start: level 169, all of it in single-player on the creative settings. Performance is great and the controller settings suit it, which settles both launch questions in the trigger. Every standard skill in every class is unlocked, and advanced training has started in Bene Gesserit. Still a dagger and a pistol, and the fighting feels good — melee that is not a friction, which is the profile's first-order question on anything that fights up close. Still open: how the default survival tuning plays, which creative sets aside, and Deep Desert access.
    Released
    22 Sep 2026
    Lanes
    Big worlds and systems
    Studio
    Funcom
  • PRE

    The Blood of Dawnwalker

    Eclipse
    1 Sep 2026acquiredDark-fantasy narrative RPG from Rebel Wolves, the ex-Witcher 3 leads. Vampire protagonist, day/night split, and a story sandbox built around choices rather than a quest checklist.Fit
    Decision
    Preordered
    Bought because
    Reviews landed: 84 on Metacritic, 86 on OpenCritic across 87 critics, 92% recommending. The predicted risk landed too — combat is the near-universal complaint, Simon Says parries that flatten into pattern-matching, and thin enemy variety — which is exactly the friction The Witcher 3 had under the same leads. It scored 84 anyway, on world-building, writing and choices that carry real weight. That answers the cancel question: keep it. One caveat for launch day — base PS5 drops frames in crowded city areas where Pro holds up, and the promised 60fps performance mode is a day-one patch, so check it is actually in before playing.
    So far
    Started 2 Sep, ahead of the 3 Sep date: 28 minutes, through the combat tutorial, saved and quit. Nothing yet on the parry complaint the reviews flagged — a tutorial teaches the pattern rather than testing it. Played on the quality mode without checking whether the 60fps patch had landed, which is the preferred trade anyway — the launch caveat in the trigger reads sharper than it turned out to be.
    Released
    3 Sep 2026
    Lanes
    Solo ARPG and dark fantasy
    Studio
    Rebel Wolves
    Evidence
    The Witcher 3

Hours played

The playtime record, drawn to one scale. This is what was played, which is a wider set than Reference below: Reference is the subset that earns a comparison note.

9,690hours

across 43 titles · 24 of them above 50 hours, which is 99% of the time

PS5 4,986PS4 2,295Xbox 2,409more on another platform, never recorded
Diablo III1,2931047 on PS5 and 246 on Xbox — the largest number in the record, and the reason dark fantasy and buildcrafting sit at the top of the profile rather than merely on it.
Tom Clancy's The Division 2889830 on PS5, 59 on Xbox. The proof behind optional co-op PvE with solo progression and a declinable PvP zone, rather than the theory.
Cyberpunk 2077802563 on PS5, 239 on Xbox, and a separate GeForce Now run that no record covers.
Assassin's Creed742All PS4 — Odyssey 441, Origins 160, Valhalla 141 — with more on Xbox besides, from before the recovered record.
Baldur's Gate 3694694 on PS5. The benchmark for party-RPG depth, builds, relationship writing and player agency.
No Man's Sky679235 PS5, 146 PS4, 298 Xbox — the only title played substantially on all three, and the most direct read available on Light No Fire.
Elite Dangerous577404 on PS4 before Frontier dropped console support, 173 on Xbox across two gamertags, and owned on Steam since without a record.
Diablo IV538538 on PS5. With Diablo III that is 1831 hours in one ARPG lineage.
The Elder Scrolls V: Skyrim534496 on Xbox and 38 on PS4. The largest Xbox figure in the record, and the sharpest case of a title with real weight that is not a Reference row.
Gran Turismo435278 in Gran Turismo 7 on PS5, 157 in Sport on PS4. Two distinct games sustaining the interest rather than one long appetite, which is the stronger claim of the two.
Ghost Recon414All PS5 — Breakpoint 362, Wildlands 52 — with more on Xbox besides, from before the recovered record.
Forza Horizon 5318318 on Xbox. The PS5 port was deliberately skipped, holding out for Forza Horizon 6 rather than paying twice for the same map.
Borderlands293234 in Borderlands 3 on PS4, 59 into Borderlands 4 on PS5 so far, and a great deal more on Xbox that no record covers.
Anthem266266 on PS4 — the live-service risk stated as a number. The hours stopped because the game stopped, not because the interest did.
Satisfactory195195 on PS5. The benchmark for systems, logistics, optimization and long-term project play.
Starfield190190 on Xbox. Evaluated for Reference on 31 Aug 2026 and declined — it is in the record, not in the comparison set.
Horizon Zero Dawn135135 on PS4. The PS5 re-release and Forbidden West are both owned and both sit at zero — a known quantity loses to a new thing.
The Witcher 3124124 on Xbox, and owned on PS4 at zero; the PS5 copy is the remaster, in the Library. Matters more than that figure suggests — The Blood of Dawnwalker is the direct descendant.
Gotham Knights100100 on Xbox. Also evaluated for Reference on 31 Aug 2026 and declined.
Forza Motorsport9595 on Xbox. With Forza Horizon 5, Gran Turismo and Motorfest, driving is 931 recorded hours — a lane, not a palate cleanser.
The Crew Motorfest8383 on PS5. Softer evidence than Gran Turismo 7 at 278, and a different kind of driving.
Tiny Tina’s Wonderlands7171 on Xbox. The fourth of the Xbox titles evaluated for Reference on 31 Aug 2026 and declined.
Deus Ex: Mankind Divided6363 on PS4. The Reference note puts it second only to Mass Effect across the Xbox years, and none of that time is in any record — the clearest case for reading every bar here as a floor.
God of War5252 on PS4, and the smallest figure that still clears the cut.
03006009001,200hours

The cut is 50 hours. 19 more titles hold 108 hours between them — Mass Effect: Andromeda 31, Battlefield 6 10, Star Wars Outlaws 10, Arc Raiders 9, down to 5 titles at one hour each. Drawing them would add 19 invisible bars for 1% of the time.

Every total is a floor. The Xbox file is a partial record recovered later, and everything before it sits outside these numbers: the Mass Effect and Bad Company years, Deus Ex, the Xbox runs of Assassin's Creed, Ghost Recon and Borderlands, and World of Warcraft, twelve years on a Mac from the 2004 beta to 2016, which dwarfs the lot. A hatched tail marks a row with time on a platform no file covers; it is a fixed width and claims no value.

The numbers as a table
GamePS5PS4XboxTotalUnrecorded elsewhere
Diablo III1047—2461,293—
Tom Clancy's The Division 2830—59889—
Cyberpunk 2077563—239802GeForce Now
Assassin's Creed—742—742Xbox
Baldur's Gate 3694——694—
No Man's Sky235146298679—
Elite Dangerous—404173577Steam
Diablo IV538——538—
The Elder Scrolls V: Skyrim—38496534—
Gran Turismo278157—435—
Ghost Recon414——414Xbox
Forza Horizon 5——318318—
Borderlands59234—293Xbox
Anthem—266—266—
Satisfactory195——195—
Starfield——190190—
Horizon Zero Dawn—135—135—
The Witcher 3——124124—
Gotham Knights——100100—
Forza Motorsport——9595—
The Crew Motorfest83——83—
Tiny Tina’s Wonderlands——7171—
Deus Ex: Mankind Divided—63—63Xbox
God of War—52—52—
Mass Effect: Andromeda—31—31—
Battlefield 610——10—
Star Wars Outlaws10——10—
Arc Raiders9——9—
Burnout Paradise—9—9—
Slime Rancher 29——9—
Mass Effect: Legendary Edition—5—5Xbox
Red Dead Redemption 2—5—5—
The Bug Butcher—4—4—
Destiny 23——3Xbox
Astroneer11—2—
Battle Chasers: Nightwar—2—2—
Crimson Desert2——2—
Marathon2——2—
Assetto Corsa Competizione1——1—
Darksiders Genesis—1—1—
Endless Dungeon1——1—
Project Motor Racing1——1—
Starseeker1——1—
24 titles charted4936223724099,582—
19 titles under 50 h5058—108—
43 titles, whole record4986229524099,690—

Reference

Owned and played. Not purchase decisions — these are the comparison points that explain the scores.

GameRole in comparisonsExplains
Mass Effect2 & 3The favourite, on Xbox, for years. The lane is named after these. The Legendary Collection is owned and barely touched — five hours on PS4 — which is not disinterest: a replay of a known quantity loses to a new thing, and Exodus and Osiris Reborn are the new things.Exodus · The Expanse: Osiris Reborn
Deus Ex seriesMankind Divided replayed several times; second only to Mass Effect across the Xbox years. Augmented near-future noir with dense hub cities and route-choice — the other half of the cyberpunk benchmark, and the reason that lane runs deeper than one game.No Law
World of WarcraftOn a Mac from the beta before its 2004 launch, starting as an Elf Hunter, to 2016 and a level-100 Draenei Death Knight in Warlords of Draenor, when console took over. Twelve years with no hours record, and it dwarfs everything below it. The long-haul evidence: a persistent world with progression and other people in it can hold attention for years, not weekends. Cinder City is the only thing on the list built to that shape.Cinder City
Tom Clancy's The Division 2830+ hours on PS5, second only to Diablo III. The clearest statement of preference about shooters in this document: a third-person cover shooter that is loot-driven, build-driven, co-op PvE, solo-viable, and endlessly replayable, with the PvP walled off in a zone you can decline. Shooting was never the problem.The Division 2: Echoes of Central Park · Cinder City · Fragmentary Order · Off The Grid · The Ascent 2 · The Division 2: Survivors
Battlefield 6Owned, and barely played. Set against 830 hours in The Division 2, it isolates the variable precisely: the objection is not shooters, it is military-multiplayer shooters with no loot loop and no build to grow. Modern Warfare 4 is blocked on this experiment.—
Battlefield: Bad Company1 & 2Xbox era, and the counterweight to Battlefield 6: the objection was never the Battlefield name. Bad Company had a written campaign — the squad's banter carried it as much as the shooting did, which is the companion-writing appetite turning up in a shooter — and a destructible open sandbox where its contemporaries handed you a corridor. Rare enough that a Bad Company 3 would be bought sight unseen, no trailer needed. It also sets the bar Modern Warfare 4's campaign is judged against: scripted set pieces through fixed levels are the half of the genre Bad Company was the answer to.—
Arc RaidersReference for why hostile, PvP-first extraction dynamics are frustrating rather than compelling.Fragmentary Order · Off The Grid · The Division 2: Survivors
Borderlands series59 hours into Borderlands 4 so far, and a great deal more in Borderlands 3 — 234 hours on PS4, and more again on Xbox. Co-op looter-shooter with builds and gear — the same shape as The Division 2, and the second independent vote for loot-and-build shooting over military multiplayer.—
Ghost ReconWildlands & Breakpoint414 hours on PS5 — Breakpoint 362, Wildlands 52 — with more on Xbox besides. Open-world tactical shooters with co-op PvE and a solo route — the third independent vote, after The Division 2 and Borderlands, for the same thing: open world, loot and kit, optional squad, no forced PvP. Cinder City is the only unreleased game on this list built to that shape.Cinder City
Destiny 2Cooperative PvE shooting, buildcrafting, and an evolving world that worked — the fourth independent vote, after The Division 2, Borderlands and Ghost Recon, for the same shape.Horizon Hunters Gathering
Anthem266 hours, which is the surprise in the audit: more time than Destiny 2 or Battlefield 6, in a game usually remembered as a failure. It is the fifth independent vote for co-op PvE with loot and builds, after The Division 2, Borderlands, Ghost Recon and Destiny — and the only one that also carries the other lesson. BioWare abandoned it, and the 266 hours stopped because the game stopped, not because the interest did. That is the live-service risk stated as a number rather than a worry, and it is why Cinder City's monetization and longevity are worth blocking on.Cinder City · Horizon Hunters Gathering
Diablo IV538 hours. Dependable solo ARPG comfort game — buildcrafting, fast action, gear progression, flexible session length.No Rest for the Wicked
Diablo III1047 hours on PS5 — the most-played game on the console, and the largest number on this page. With Diablo IV that is over 1500 hours in one ARPG lineage, which is why dark fantasy and buildcrafting sit at the top of the profile rather than merely on it.—
No Rest for the Wicked(Steam)Owned reference for deliberate, precision-first ARPG combat. The PS5 version is a separate platform decision.No Rest for the Wicked
The Witcher 3124 hours on Xbox, and owned on PS4 at zero; the PS5 version is the 2026 remaster, bought on its launch day and now in the Library. Matters more than that figure suggests: Rebel Wolves are the ex-Witcher 3 leads and The Blood of Dawnwalker is the direct descendant, which is a large part of why that row is a 5 rather than a 4.The Blood of Dawnwalker · The Witcher 3 — Remastered · The Witcher 3: Songs of the Past
Assassin's CreedOrigins, Odyssey & Valhalla742 hours on PS4 across the three — Odyssey 441, Origins 160, Valhalla 141 — with more on Xbox besides. Large open-world action RPGs run to completion — evidence that scale and a long checklist are not by themselves a deterrent, which is the main thing Grand Theft Auto VI and Fable are being judged on.Grand Theft Auto VI · Fable
Cyberpunk 2077563 hours on PS5 alone, plus 239 more on Xbox and a separate run on GeForce Now. The benchmark for immersive, atmospheric, narrative-driven future-city RPGs, and the reason the cyberpunk lane exists at all.No Law
Satisfactory195 hours. Benchmark for systems, logistics, optimization, and long-term project play.Satisfactory: Core Values · Falling Frontier · Star Birds
Elite Dangerous173 hours on Xbox across two gamertags, 404 more on PS4 before Frontier dropped console support, and owned on Steam since. Two things it establishes. One, a tolerance for genuinely long-horizon play — the ship is still parked partway from the Bubble to Colonia, a trip measured in weeks, and the intent to finish it has not expired. Two, GeForce Now is a proven route to a PC-only game here, though the controls never matched what the Xbox setup felt like, which is the actual cost of that route rather than the streaming.Falling Frontier · C-Beams · Fragmentary Order
No Man's Sky679 hours, and the only title in the record played substantially on all three platforms: 235 on PS5, 146 on PS4 before it, and 298 on Xbox. Reference for open-ended exploration, survival, and building with a non-hostile multiplayer route. The most direct read available on what Light No Fire is likely to be, since it is the same studio and the same shape of loop.Light No Fire
Baldur's Gate 3694 hours, third only to Diablo III and The Division 2. Benchmark for party-RPG depth, builds, relationship writing, and player agency.Divinity · Starfinder: Afterlight
Horizon Zero Dawn135 hours on PS4. The interesting part is what came after: the PS5 re-release and Forbidden West are both owned and both sit at zero hours. The same pattern as the Mass Effect Legendary Collection — a known quantity, however well liked, loses to a new thing. Worth remembering before buying a remaster of something already finished.Horizon Hunters Gathering
MarathonReference for Bungie shooter feel and art direction. PvP / extraction pressure is the open fit concern.—
Crimson DesertReference for open-world fantasy action-RPG design.—
Forza Horizon 5318 hours on Xbox. The PS5 port was deliberately skipped — not lost interest, but holding out for Forza Horizon 6 rather than paying twice for the same map. That makes the Forza Horizon 6 row a continuation rather than a first look.Forza Horizon 6
Gran Turismo7 & Sport435 hours across two generations — 278 in Gran Turismo 7 on PS5, 157 in Sport on PS4 before it. Not 435 hours of the same thing: Sport was online-and-esports-first with a thin single-player campaign, so this is two distinct games sustaining the interest rather than one long appetite, which is the stronger claim of the two. Driving is not a palate cleanser at that number, it is a lane. The real bar Forza Horizon 6 has to clear.Forza Horizon 6
The Crew Motorfest83 hours. Reference for low-pressure open-world driving as a break between long RPGs. Softer evidence than Gran Turismo 7 at 278, and a different kind of driving.Forza Horizon 6